Algorithm to find the minimum number of rectangles covering certain elements in a 2d array
Data Structures & Algorithms practice on Codemia
Step through 300 algorithm problems with animated visualisers that show the data structure changing as the code runs.
In computational geometry, one intriguing problem involves finding the minimum number of rectangles required to cover specific elements in a 2D array. This problem has applications in data visualization, network routing, and various optimization tasks. Here's a detailed overview of the problem, the algorithmic approach to solve it, and relevant examples.
Problem Description
Given an n x m
2D array with binary entries (0s and 1s), the task is to find the minimum number of axis-aligned rectangles needed to cover all the 1s without covering any 0s. An axis-aligned rectangle's sides are parallel to the axes of the array.
Technical Explanation
Key Concepts
- Axis-aligned Rectangles: These rectangles have sides parallel to the and axes, simplifying computation over arbitrary rotations.
- Binary Matrix: A matrix where each cell contains either 0 or 1. Our objective is to cover all the cells containing 1s.
- Cover: A rectangle covers a set of 1s if all these 1s lie within its boundaries.
Algorithmic Approach
The problem can be conceptualized as a set-cover problem and tackled with integer linear programming (ILP) or greedy algorithms, which offer practical efficiency at the possible expense of optimality.
ILP Formulation
The ILP approach is optimal, although computationally intensive for large matrices. The matrix dimensions denote constraints in the ILP model: • Variables: Let be a variable indicating whether a rectangle is placed with its top-left corner at . • Objective: Minimize the total number of rectangles . • Constraints: For each 1 in position in the array, ensure it's covered by at least one rectangle.
Formally:
Subject to:
Where and are the height and width of a potential rectangle.
Greedy Algorithm
A heuristic approach prioritizes practical trade-offs:
- Initialization: Start with an empty set of rectangles.
- Iterative Coverage: • Identify the largest rectangle that covers the maximum number of uncovered 1-bits. • Add the rectangle to the set and mark the covered 1s. • Repeat until all 1s are covered.
This greedy method is simpler and often effective, offering an excellent heuristic approximation to the optimal count of rectangles.
Complexity Analysis
• ILP: Generally NP-complete due to exponential scaling with matrix size. • Greedy: Runs in , where is the number of uncovered 1s, offering a faster alternative but potentially yielding more rectangles.
Example
Consider the following 2D array:
1 0 0 1 1 1 0 0 0 1 1 0
• Step 1: Identify and cover [1 0] / [1 1]
with a rectangle.
• Step 2: Cover [0 0] / [1 0]
with a second rectangle.
• Final State: Cover [2 1] / [2 2]
with a third rectangle.
• Data Compression: By efficiently encoding the minimal bounding box sequence, data can be compactly represented.
• Computer Graphics: Optimizing render paths by bounding computations to minimal regions of interest.
• Clustering and Pattern Recognition: Rectangular clustering of feature spaces can minimize computation in evaluating spatial relationships.
Related reading
- Algorithm to find the minimum value point of a function
- Algorithm to find the most common substrings in a string
- Algorithm to find the next number in a sequence
- Algorithm to find the total number of connected sets in a matrix
- Algorithm to find two repeated numbers in an array, without sorting
- Algorithm to find which number in a list sum up to a certain number
- Algorithm to find two points furthest away from each other
- Algorithm to generate a crossword

DSA Fundamentals
Master algorithmic patterns and data structures through hands-on LeetCode-style problems - from arrays and hashing to dynamic programming and advanced graphs.
View the courseTrack what you have practised
A free account saves your progress, solutions and study plan across every problem on Codemia.
Data Structures & Algorithms practice on Codemia
Step through 300 algorithm problems with animated visualisers that show the data structure changing as the code runs.