Morton number
3D interleaving
bit manipulation
spatial indexing
computer graphics

How to compute a 3D Morton number interleave the bits of 3 ints

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Computing a 3D Morton number, also known as a Z-order curve, can be an efficient way to map a 3D space into a 1D line while preserving spatial locality. This technique is especially useful in computer graphics, spatial databases, and various scientific computations. A Morton code is obtained by interleaving the bits of three integers, each representing a coordinate, into a single integer that encodes the 3D point's position.

Understanding Morton Codes

The basic idea behind Morton codes (or Z-order curves) is to blend the bits of input numbers. For a point (x,y,z)(x, y, z) in 3D space, the Morton code is generated by taking the bits from each coordinate and interleaving them to form a single integer. If xx, yy, and zz are each 10 bits, the Morton number is constructed by first taking the least significant bit of xx, followed by the least significant bit of yy, then of zz, and repeating for subsequent bits.

Benefits of Using Morton Codes

  1. Spatial Locality: Morton codes preserve the relative proximity of points, which is especially beneficial for operations like nearest neighbor searches or range queries in spatial databases.
  2. Simple Computation: Once you know how bits are interleaved, computing Morton codes is straightforward with bitwise operators.
  3. Efficient for GPU Operations: In graphics and parallel computing, ordering by Morton codes can enhance performance due to memory access patterns that leverage cache coherence.

Computing 3D Morton Numbers

Here's a detailed step-by-step explanation of how to compute a Morton number for three integers, assuming each has nn bits.

Step-by-step Approach

  1. Extract Bits: Begin by extracting the ithi^{th} bit from each integer (x, y, z). This can be done using bitwise operations such as shift and mask.
  2. Interleave Bits: • For each bit position ii from 0 to n1n-1: • Extract bit ii from xx, yy, and zz. • Place these bits into positions 3i3i, 3i+13i+1, and 3i+23i+2 of a new integer, initially set to zero.
  3. Combine: Combine the interleaved bits into a single integer to yield the Morton code.

Example in C

Here's a C function that calculates a 3D Morton number for three 10-bit numbers:

• The function `part1by2` takes a 10-bit number and "spreads" its bits apart with two zeroes between each bit position. • The `morton3D` function interleaves the extended bits of `x`, `y`, and `z` into a single 30-bit Morton number by bit-shifting. • Bit Length: Ensure all input numbers have the same bit length for proper interleaving. The method shown is based on a 10-bit length for each coordinate. • Memory Storage: Choose an appropriate data type for the Morton number, which should accommodate the total number of bits from all interleaved coordinates. • Endianness: Be aware of the processor's endianness, though it typically affects byte-level operations rather than individual bits. • Parallel Processing: You can employ SIMD (Single Instruction, Multiple Data) to further speed up the computation of Morton codes in modern CPUs. • Different Dimensions: While this example covers 3D Morton codes, the principle applies to higher dimensions as well, involving more complex interleaving.


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