Ping.SendAsync returned replay from 0.0.0.0, how to get pinged address?
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Introduction
If PingReply.Address shows 0.0.0.0, that usually means you should not trust the reply object to tell you the original target in that scenario. The simplest rule is to keep track of the destination you asked Ping.SendAsync to ping, because the reply address is not the same thing as "the host I intended to ping."
Keep the Original Target Yourself
The API already requires you to supply the host or IP address when you send the ping. If you need to know which destination the reply belongs to later, store that value yourself instead of trying to reconstruct it from PingReply.Address.
Here, UserState keeps the requested target, which is usually the reliable thing you want to report.
Why 0.0.0.0 Can Appear
0.0.0.0 is not a meaningful remote host identity for normal application logic. It can appear because:
- the ping failed in a way that did not yield a useful reply address
- the platform network stack exposed a placeholder value
- name resolution or multi-address handling created ambiguity
- the reply object is present, but the address field is not meaningful for that status
So if the goal is "which host did I try to ping?", the answer is: the host you passed into the call, not whatever placeholder ended up in the reply object.
Resolve Hostnames Explicitly When Needed
If the input is a hostname and you want the actual IP chosen for the request, resolve it before sending the ping.
Now you control the resolved destination explicitly, which is more useful than asking a later callback to infer it from a possibly odd reply.
Distinguish Target from Responder
In normal successful ICMP replies, PingReply.Address may look like the responder's IP, which is often the same as the target IP. But those are conceptually different:
- target: the address you asked to ping
- responder: the address that replied
If the network path involves special routing, translation, or failure handling, they may not be identical. That is another reason to store the original target independently.
Common Pitfalls
The biggest mistake is assuming PingReply.Address is always a faithful record of the requested destination. It is a reply detail, not a guaranteed echo of your original input.
Another issue is passing a hostname into SendAsync and later expecting to recover the exact chosen IP address without having resolved it yourself first. DNS can return multiple addresses, and the networking stack may choose among them.
Developers also sometimes ignore the Status field and jump straight to the address. If the status indicates failure, the address may be absent or meaningless for diagnostic purposes.
Finally, do not tie correlation logic to Reply.Address when you can use UserState or your own tracking map. Application-level correlation should use data you control.
Summary
- If you need to know which host you pinged, store the target yourself when calling
SendAsync. - '
PingReply.Addressis about the reply, not a guaranteed copy of the requested destination.' - '
0.0.0.0usually means the reply address is not useful in that scenario.' - Resolve hostnames ahead of time if you need the exact IP used for the ping.
- Use
UserStateor your own bookkeeping to correlate asynchronous ping results reliably.

