The main Components here should be
The above interfaces helps developer add any condition actions easily without touching core logic of the rule engine.
For each class, define the attributes (data) it will hold and the methods (functions) that operate on the attributes. Ensure they align with the object's responsibilities and adhere to the principle of encapsulation. Write your code in the code editor below.
Explain design tradeoffs you considered. Check and explain whether your design adheres to SOLID principles. Explain how your design can handle changes in scale and whether it would be easy to extend with new functionalities. Identify areas for future improvement...
Our current design shows the Evaluation Engine passing results to the Execution Engine. If rules modify shared state (facts), We need coordination across instances — otherwise two workers might evaluate stale facts simultaneously.
Rete Algorithm — For large rule sets at scale, evaluating every rule against every fact each time is O(rules × facts). The Rete algorithm pre-compiles conditions into a discrimination tree, so when a fact changes, only affected partial matches are re-evaluated — near O