Based on the requirements and use cases, identify the main objects of the system and analyze how they interact and relate to each other...
Composition:
ParkingLot -> ParkingFloor
ParkingFloor -> PrkingSpot
Association:
ParkingSpot -> Vehicle
Ticket -> Vehicle
Ticket -> ParkingSpot
Ticket -> payment
Dependency:
ExitGate -> PricingStrategy
ExitGate -> Payment
ExitGate -> Ticket
For each class, define the attributes (data) it will hold and the methods (functions) that operate on the attributes. Ensure they align with the object's responsibilities and adhere to the principle of encapsulation. Write your code in the code editor below.
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Explain design tradeoffs you considered. Check and explain whether your design adheres to SOLID principles. Explain how your design can handle changes in scale and whether it would be easy to extend with new functionalities. Identify areas for future improvement...
The design prioritizes clarity and separation of responsibilities. The system is modeled using domain entities such as ParkingSpot, Payment, ParkingLot, PricingStrategy, etc. Each of these entities is designed to represent a specific responsibility within the parking system. This makes the system easier to understand and maintain, although it introduces more classes compared to a simpler procedural design.
The design also supports extensibility through interfaces such as PricingStrategy, which allows different pricing models to be implemented without modifying the existing system. This enables the system to support different pricing models such as hourly or flat pricing. The trade-off is that additional abstractions and classes are introduced, which increases complexity slightly but significantly improves extensibility.
Payment processing is handled through the PaymentProcessor interface. The ExitGate depends on this abstraction rather than a concrete payment implementation. This allows new payment methods to be added without modifying the ExitGate logic, which improves extensibility and reduces coupling between components.
Concurrency handling is implemented at the ParkingSpot level using a ReentrantLock to prevent multiple vehicles from being assigned to the same spot simultaneously. This improves the reliability of the system but introduces additional complexity due to synchronization management.
The classes are designed to follow the Single Responsibility Principle. Each class is responsible for a specific part of the system.
Examples:
ParkingSpot manages the state of a specific parking spot.Ticket represents a parking session for a vehicle.ParkingFloor manages the collection of parking spots on a floor.ExitGate handles the vehicle exit process.This separation of responsibilities improves maintainability and readability.
The system follows the Open–Closed Principle by using abstractions that allow behavior to be extended without modifying existing classes.
Examples include:
PricingStrategy allows new pricing models to be added.PaymentProcessor allows new payment methods to be introduced.This makes the system open for extension but closed for modification.
The system follows the Liskov Substitution Principle through the use of the PricingStrategy interface. Different implementations such as HourlyPricingStrategy can substitute the base PricingStrategy type without affecting the correctness of the system.
The system uses small and focused interfaces such as PricingStrategy and PaymentProcessor. These interfaces define only the behavior required by implementing classes, ensuring that classes are not forced to implement methods that they do not need.
This keeps the design clean and avoids unnecessary dependencies between components.
The design follows the Dependency Inversion Principle by ensuring that high-level modules depend on abstractions rather than concrete implementations.
For example, ExitGate depends on the PaymentProcessor interface instead of concrete payment classes. This reduces coupling and allows payment implementations to change without affecting higher-level components.
The system is designed to scale by allowing additional parking floors and parking spots to be added without changing the core architecture.
Concurrency is handled at the ParkingSpot level using locks to ensure that multiple vehicles cannot occupy the same spot simultaneously. This helps maintain consistency in multi-threaded environments.
However, the current locking mechanism works only within a single application instance. If the system is deployed across multiple servers, this mechanism would not prevent race conditions across instances. In such cases, a distributed locking mechanism such as Redis-based locks or database row-level locking would be required.
The system is extensible in several areas:
PricingStrategy interface.PaymentProcessor interface.This design allows the system to evolve as requirements change.
Several improvements could further enhance the system:
Map<VehicleType, Queue<ParkingSpot>> to improve parking spot lookup performance.