VendingMachine: Manages the overall operation and acts as a controller.
Item: Represents an item in the machine.
Inventory: Manages the stock of items.
PaymentProcessor: Handles payments (coins, cash, card).
PaymentType (Enum): Represents different payment methods.
Slot: Represents a slot containing a type of item.
MaintenanceAlert: Handles alerts for low inventory or technical issues.
VendingMachine to ensure a single instance across the system.Attributes: For each class, define the attributes (data) it will hold...
Methods: Define the methods (functions) that operate on the attributes. Ensure they align with the object's responsibilities and adhere to the principle of encapsulation.
public class Item {
private String name;
private double price;
public Item(String name, double price) {
this.name = name;
this.price = price;
}
public String getName() {
return name;
}
public double getPrice() {
return price;
}
}
public class Slot {
private Item item;
private int quantity;
public Slot(Item item, int quantity) {
this.item = item;
this.quantity = quantity;
}
public Item getItem() {
return item;
}
public int getQuantity() {
return quantity;
}
public void dispenseItem() {
if (quantity > 0) {
quantity--;
} else {
throw new RuntimeException("Item out of stock!");
}
}
}
import java.util.HashMap;
import java.util.Map;
public class Inventory {
private Map<String, Slot> slots = new HashMap<>();
public void addSlot(String slotId, Slot slot) {
slots.put(slotId, slot);
}
public Slot getSlot(String slotId) {
return slots.get(slotId);
}
public boolean isLowInventory(String slotId) {
Slot slot = slots.get(slotId);
return slot.getQuantity() < 5; // Example threshold for low inventory
}
}
public enum PaymentType {
COIN, CASH, CARD
}
public interface PaymentProcessor {
boolean processPayment(double amount);
}
public class CoinPaymentProcessor implements PaymentProcessor {
@Override
public boolean processPayment(double amount) {
System.out.println("Processing coin payment of $" + amount);
return true; // Simulate success
}
}
public class CashPaymentProcessor implements PaymentProcessor {
@Override
public boolean processPayment(double amount) {
System.out.println("Processing cash payment of $" + amount);
return true; // Simulate success
}
}
public class CardPaymentProcessor implements PaymentProcessor {
@Override
public boolean processPayment(double amount) {
System.out.println("Processing card payment of $" + amount);
return true; // Simulate success
}
}
public class PaymentProcessorFactory {
public static PaymentProcessor getPaymentProcessor(PaymentType type) {
switch (type) {
case COIN:
return new CoinPaymentProcessor();
case CASH:
return new CashPaymentProcessor();
case CARD:
return new CardPaymentProcessor();
default:
throw new IllegalArgumentException("Unsupported payment type");
}
}
}
public class VendingMachine {
private Inventory inventory;
private MaintenanceAlert maintenanceAlert;
private static volatile VendingMachine instance;
private VendingMachine() {
this.inventory = new Inventory();
this.maintenanceAlert = new MaintenanceAlert();
}
public static VendingMachine getInstance() {
if (instance == null) {
synchronized (VendingMachine.class) {
if (instance == null) {
instance = new VendingMachine();
}
}
}
return instance;
}
public void addSlot(String slotId, Slot slot) {
inventory.addSlot(slotId, slot);
}
public void selectItem(String slotId, PaymentType paymentType) {
Slot slot = inventory.getSlot(slotId);
if (slot == null) {
System.out.println("Invalid slot selected.");
return;
}
Item item = slot.getItem();
PaymentProcessor paymentProcessor = PaymentProcessorFactory.getPaymentProcessor(paymentType);
if (paymentProcessor.processPayment(item.getPrice())) {
slot.dispenseItem();
System.out.println("Dispensed: " + item.getName());
if (inventory.isLowInventory(slotId)) {
maintenanceAlert.sendLowInventoryAlert(slotId);
}
} else {
System.out.println("Payment failed.");
}
}
}
Single Responsibility: Each class has a single responsibility (e.g., Inventory manages items, PaymentProcessor handles payments).
Open/Closed: New payment types can be added without modifying existing classes (via the Strategy pattern).
Liskov Substitution: Payment processors implement the PaymentProcessor interface.
Interface Segregation: Interfaces are small and focused.
Dependency Inversion: High-level module Vending Machine depends on abstractions
Explain how your design can handle changes in scale and whether it would be easily to extend with new functionalities...
Try creating a class, flow, state and/or sequence diagram using the diagramming tool. Mermaid flow diagrams can be used to represent system use cases. You can ask the interviewer bot to create a starter diagram if unfamiliar with the tool. Briefly explain your diagrams if necessary...
Critically examine your design for any flaws or areas for future improvement...