Compute Minimum Broadcast Latencies Between Cities
Last updated: August 21, 2026
Quick Overview
The question asks the candidate to compute the minimum broadcast latencies between cities, essentially finding the fastest paths from one city to all others based on varying ping times.
Netflix
August 21, 20266
0
47 solved
The question asks the candidate to compute the minimum broadcast latencies between cities, essentially finding the fastest paths from one city to all others based on varying ping times.
This question is typically posed during the technical screen round for software engineering roles at Netflix to assess a candidate's problem-solving skills and understanding of graph algorithms. The interviewer is looking for the candidate's ability to apply algorithms like Dijkstra's to solve real-world problems involving network latency and efficiency.
What the Interviewer Expects
- Explain the problem clearly and outline the approach to solve it.
- Implement Dijkstra's algorithm correctly to find the shortest paths.
- Discuss the time and space complexity of the solution.
- Consider edge cases and how to handle dynamic changes in ping times.
- Provide a clear and efficient code implementation.
Key Topics to Cover
How to Approach This
- Clarify input constraints and edge cases before writing code.
- Walk through your approach verbally and confirm with the interviewer before coding.
- Start with a brute force solution, then optimize. Mention time and space complexity.
- Test your solution with examples, including edge cases like empty input or duplicates.
- Consider common patterns: sliding window, two pointers, hash map, BFS/DFS, dynamic programming.
Possible Follow-up Questions
- How would you modify your solution if the ping times change frequently?
- Can you explain the trade-offs of using Dijkstra's algorithm versus other pathfinding algorithms?
- What data structures would you use to optimize your implementation?
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Practice DSA ProblemsSample Answer
Approach
To solve the problem of finding the minimum broadcast latencies between cities, we can represent the cities and their ping times as a weighted graph. Each city is a node, and the ping time between two...
Algorithm
Dijkstra's algorithm is an efficient way to find the shortest path in a graph with non-negative weights. The algorithm works as follows:
- Initialize the distance to the starting city as 0 and all ot...