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Relationships & Associations
For each class, define the attributes (data) it will hold and the methods (functions) that operate on the attributes. Ensure they align with the object's responsibilities and adhere to the principle of encapsulation. Write your code in the code editor below.
1. Design Tradeoffs Considered
IdleState, PaymentPendingState, etc.). Using standard if-else or switch-case statements inside a central controller would require checking state variables during every input (if self.state == IDLE... else if self.state == PAYMENT_PENDING...). As we add states (e.g., OutOfOrder, Refilling, Testing), this code quickly becomes unmanageable. Isolating actions into state classes keeps the core transition engine clean, though it increases the number of classes.VendingMachine represents a physical, localized controller, so we designed it using a double-checked locking Singleton pattern with Python's threading.Lock. This guarantees that multiple threads cannot initialize competing controller instances. While Singletons can sometimes make mock testing harder, we isolated the underlying dependencies (Inventory, AlertSystem, PaymentStrategy) so they can still be injected and stubbed out independently during unit testing.PaymentStrategy abstracts payments down to checking if a numeric threshold is met and calculating change mathematically. To keep the initial design clean, we traded off low-level hardware bin tracking (e.g., tracking the exact count of nickels, quarters, and dollar bills inside physical coin rollers). We note this as a prioritized future enhancement.2. Adherence to SOLID Principles
The architecture strictly adheres to all five SOLID principles of software design:
Item acts solely as a product metadata holder.Slot and Inventory deal only with storage and physical capacity limits.PaymentStrategy subclasses are concerned strictly with executing transaction logic.VendingMachineState classes govern only step-by-step state logic.VendingMachine coordinates interactions but delegates actual task executions.PaymentStrategy subclass; the core state transitions remain completely untouched.VendingMachineState class without modifying the existing states.VendingMachineState subclass can be supplied to VendingMachine.set_state() without breaking the system’s behavior.PaymentStrategy (CoinPayment, CashPayment, CardPayment) can be passed to insert_payment and processed identically because they all strictly conform to process_payment() -> bool.ABC). Both PaymentStrategy and VendingMachineState define only the minimal, essential methods that their subclasses must implement, ensuring that no class is forced to carry bloated, unused code.VendingMachine orchestrator depends on abstractions rather than concrete classes. It does not directly couple itself to CardPayment or IdleState. Instead, it interacts with the abstract PaymentStrategy and VendingMachineState interfaces, allowing implementations to remain loosely coupled.3. Handling Changes in Scale
Inventory stores slot configurations in memory using a Python dictionary. For a fleet of commercial vending machines, the Inventory can easily be refactored to query a local SQLite database or interface with an ORM (e.g., SQLAlchemy) to persist stocks.select_item, insert_payment, cancel_transaction) in with self.state_lock:, we prevent race conditions from corrupting the internal state of the machine.AlertSystem can be modified to push maintenance warnings to a remote messaging queue (e.g., MQTT or AMQP) rather than printing to stdout. This allows centralized servers to dispatch technicians instantly.4. Easy Extension of New Functionalities
Slot.item.price at the moment of payment, we can easily inject a DiscountService or dynamic pricing engine into the machine. This allows modifying pricing (e.g., happy hour discounts or card-processing surcharges) during PaymentPendingState without rewriting state structures.Cart class and update PaymentPendingState to hold an active list of selected slots instead of a single selected_slot_id.5. Areas for Future Improvement
AlertSystem inside state transitions, implement a true Pub-Sub mechanism. The vending machine would publish events (e.g., OUT_OF_STOCK, DISPENSER_JAMMED), and observers (a local LED display, a remote telemetry dashboard, a diagnostic log file) would handle them independently.slot.dispense()) into low-level electrical signals for the motors and check physical infrared drop-sensors to verify that an item actually fell into the dispenser pocket.