My Solution for Design a Video Conferencing system
by nectar4678
System requirements
Functional:
User Authentication and Authorization:
- Users should be able to register, login, and manage their accounts.
- Implement role-based access control for different user types (e.g., admin, host, participant).
Meeting Scheduling and Management:
- Users should be able to schedule, edit, and cancel meetings.
- Integration with calendar applications (e.g., Google Calendar, Outlook).
Joining Calls:
- Users should be able to join meetings via a link or meeting ID.
- Support for joining from different devices (desktop, mobile, web).
Video and Audio Communication:
- High-quality video and audio transmission.
- Support for muting/unmuting audio and turning on/off video.
Content Sharing:
- Users should be able to share their screens or specific application windows.
- Support for sharing files and media during the meeting.
Chat Functionality:
- Real-time text chat within the meeting.
- Private and group chat options.
Recording and Playback:
- Ability to record meetings and save them for future playback.
- Secure access to recorded meetings.
Participant Management:
- Host controls for managing participants (e.g., muting, removing).
- Participant list display with roles and statuses.
Security Features:
- End-to-end encryption for all communications.
- Secure meeting links and passwords for meeting access.
Notifications:
- Email and push notifications for meeting reminders and updates.
Non-Functional:
Scalability:
- The system should be able to handle thousands of concurrent users.
- Support for horizontal scaling to manage load
Reliability:
- High availability with minimal downtime.
- Failover mechanisms in case of server failures.
Performance:
- Low latency for real-time communication.
- Efficient resource utilization to maintain quality.
Usability:
- Intuitive and user-friendly interfaces.
- Consistent user experience across different devices.
Compatibility:
- Cross-platform support (Windows, macOS, Linux, iOS, Android).
- Browser compatibility (Chrome, Firefox, Safari, Edge).
Security:
- Compliance with data protection regulations (e.g., GDPR).
- Regular security audits and updates.
Maintainability:
- Modular architecture for easy updates and maintenance.
- Comprehensive logging and monitoring.
Extensibility:
- Ability to add new features and integrate with other services.
- API availability for third-party integrations.
Capacity estimation
User Traffic
- Concurrent Users:
- Small to medium scale: 1,000 - 5,000 concurrent users.
- Large scale: 10,000 - 50,000 concurrent users.
- Peak Usage:
- Assume peak usage occurs during working hours, with a significant increase in the number of users during meetings.
Bandwidth Requirements
- Video Streaming Bandwidth:
- A standard video call requires approximately 1.5 Mbps per participant.
- For 10,000 concurrent video streams:
- 10,000 users×1.5 Mbps=15,000 Mbps=15 Gbps10,000 \text{ users} \times 1.5 \text{ Mbps} = 15,000 \text{ Mbps} = 15 \text{ Gbps}
- 10,000 users×1.5 Mbps=15,000 Mbps=15 Gbps
- Audio-Only Calls:
- Audio calls require about 0.1 Mbps per participant.
- For 10,000 concurrent audio streams:
- 10,000 users×0.1 Mbps=1,000 Mbps=1 Gbps10,000 \text{ users} \times 0.1 \text{ Mbps} = 1,000 \text{ Mbps} = 1 \text{ Gbps}
- 10,000 users×0.1 Mbps=1,000 Mbps=1 Gbps
Meeting Handling Capabilities
- Meeting Rooms:
- Assume each meeting room can handle up to 100 participants.
- For 10,000 concurrent users, we need:
- 10,000 users100 users/room=100 rooms\frac{10,000 \text{ users}}{100 \text{ users/room}} = 100 \text{ rooms}
- 100 users/room
- 10,000 users
- =100 rooms
- To handle spikes, provision for 150 rooms.
Server Capacity
- CPU and Memory:
- Estimate based on the number of concurrent users and the complexity of tasks.
- Each video stream may need around 0.5 CPU cores and 512 MB of RAM.
- For 10,000 users:
- 10,000 users×0.5 CPU cores=5,000 CPU cores10,000 \text{ users} \times 0.5 \text{ CPU cores} = 5,000 \text{ CPU cores}
- 10,000 users×0.5 CPU cores=5,000 CPU cores
- 10,000 users×512 MB RAM=5,120 GB RAM10,000 \text{ users} \times 512 \text{ MB RAM} = 5,120 \text{ GB RAM}
- 10,000 users×512 MB RAM=5,120 GB RAM
- Server Instances:
- Use cloud infrastructure (e.g., AWS, Azure) for scalability.
- For example, using AWS c5.large instances (2 vCPUs, 4 GB RAM):
- 5,000 CPU cores2 cores/instance=2,500 instances\frac{5,000 \text{ CPU cores}}{2 \text{ cores/instance}} = 2,500 \text{ instances}
- 2 cores/instance
- 5,000 CPU cores
- =2,500 instances
- 5,120 GB RAM4 GB/instance=1,280 instances\frac{5,120 \text{ GB RAM}}{4 \text{ GB/instance}} = 1,280 \text{ instances}
- 4 GB/instance
- 5,120 GB RAM
- =1,280 instances
- Therefore, provision around 2,500 instances for CPU needs.
Storage Requirements
- Recording and Data Storage:
- Assume each recorded meeting hour is approximately 1 GB.
- For 10,000 hours of recordings per day:
- 10,000 hours×1 GB/hour=10,000 GB/day=10 TB/day10,000 \text{ hours} \times 1 \text{ GB/hour} = 10,000 \text{ GB/day} = 10 \text{ TB/day}
- 10,000 hours×1 GB/hour=10,000 GB/day=10 TB/day
- Provision storage for at least 30 days:
- 10 TB/day×30 days=300 TB10 \text{ TB/day} \times 30 \text{ days} = 300 \text{ TB}
- 10 TB/day×30 days=300 TB
API design
User Management APIs
Register User
Endpoint: POST /api/v1/users/register
Request:
{
"username": "john_doe",
"email": "[email protected]",
"password": "securepassword123"
}
Response:
{
"user_id": "12345",
"username": "john_doe",
"email": "[email protected]",
"created_at": "2024-07-30T12:34:56Z"
}
Login User
Endpoint: POST /api/v1/users/login
Request:
{
"email": "[email protected]",
"password": "securepassword123"
}
Response:
{
"token": "jwt_token_here",
"user_id": "12345",
"expires_in": 3600
}
Get User Profile
Endpoint: GET /api/v1/users/{user_id}
Request Header:
Authorization: Bearer jwt_token_here
Response:
{
"user_id": "12345",
"username": "john_doe",
"email": "[email protected]",
"created_at": "2024-07-30T12:34:56Z"
}
Meeting Management APIs
Schedule Meeting
Endpoint: POST /api/v1/meetings
Request:
{
"title": "Team Sync",
"start_time": "2024-07-31T10:00:00Z",
"end_time": "2024-07-31T11:00:00Z",
"participants": ["user_id_1", "user_id_2"],
"host_id": "12345"
}
Response:
{
"meeting_id": "67890",
"title": "Team Sync",
"start_time": "2024-07-31T10:00:00Z",
"end_time": "2024-07-31T11:00:00Z",
"host_id": "12345",
"participants": ["user_id_1", "user_id_2"],
"join_url": "https://video.example.com/meetings/67890"
}
Get Meeting Details
Endpoint: GET /api/v1/meetings/{meeting_id}
Request Header:
Authorization: Bearer jwt_token_here
Response:
{
"meeting_id": "67890",
"title": "Team Sync",
"start_time": "2024-07-31T10:00:00Z",
"end_time": "2024-07-31T11:00:00Z",
"host_id": "12345",
"participants": ["user_id_1", "user_id_2"],
"join_url": "https://video.example.com/meetings/67890"
}
Cancel Meeting
Endpoint: DELETE /api/v1/meetings/{meeting_id}
Request Header:
Authorization: Bearer jwt_token_here
Response:
{
"message": "Meeting cancelled successfully"
}
Video Call APIs
Join Meeting
Endpoint: POST /api/v1/meetings/{meeting_id}/join
Request:
{
"user_id": "12345"
}
Response:
{
"meeting_id": "67890",
"user_id": "12345",
"join_url": "https://video.example.com/meetings/67890/join"
}
Start Recording
Endpoint: POST /api/v1/meetings/{meeting_id}/recording/start
Request:
{
"user_id": "12345"
}
Response:
{
"message": "Recording started"
}
Stop Recording
Endpoint: POST /api/v1/meetings/{meeting_id}/recording/stop
Request:
{
"user_id": "12345"
}
Response:
{
"message": "Recording stopped"
}
Send Chat Message
Endpoint: POST /api/v1/meetings/{meeting_id}/chat
Request:
{
"user_id": "12345",
"message": "Hello, everyone!"
}
Response:
{
"message_id": "98765",
"user_id": "12345",
"message": "Hello, everyone!",
"timestamp": "2024-07-30T12:45:00Z"
}
Database design
High-level design
Key Components
Client Applications
- Web Client
- Mobile Client (iOS and Android)
API Gateway
- Routes requests to the appropriate microservices.
Authentication Service
- Handles user authentication and authorization.
User Service
- Manages user profiles and accounts.
Meeting Service
- Manages meeting scheduling, details, and participant information.
Video Streaming Service
- Handles real-time video and audio communication.
Chat Service
- Manages real-time chat within meetings.
Recording Service
- Manages recording of meetings and storing playback data.
Notification Service
- Sends email and push notifications for meeting reminders and updates.
Database
- Stores all persistent data (users, meetings, chat messages, recordings).
Storage Service
- Manages storage for recorded meetings and other large files.
Monitoring and Logging
- Monitors system performance and logs activities for auditing and debugging.
Component Interactions
- Client Applications: Users interact with the system via web and mobile clients to schedule meetings, join calls, chat, and more.
- API Gateway: Central entry point for all client requests, routing them to appropriate microservices.
- Authentication Service: Authenticates users and issues tokens for secure access.
- User Service: Manages user data and profiles.
- Meeting Service: Handles scheduling, managing, and retrieving meeting information.
- Video Streaming Service: Ensures real-time video and audio transmission using protocols like WebRTC.
- Chat Service: Manages real-time messaging during meetings.
- Recording Service: Handles the start/stop of meeting recordings and stores the recordings.
- Notification Service: Sends out notifications for meeting-related events.
- Database: Central repository for all application data.
- Storage Service: Stores large files such as recorded meetings.
- Monitoring and Logging: Monitors and logs the system’s activities for performance tracking and debugging.
Request flows
User Registration Flow
Scheduling a Meeting Flow
Joining a Meeting Flow
Sending a Chat Message Flow
Detailed component design
Video Streaming Service
Functionality:
- Real-time video and audio communication.
- Ensures low-latency, high-quality streams using WebRTC.
Architecture:
- Media Servers: Handle video and audio streams, using protocols like RTMP/RTSP for transmission.
- Signaling Server: Facilitates the setup of WebRTC connections between clients.
- TURN/STUN Servers: Assist in NAT traversal for establishing peer-to-peer connections.
Scalability:
- Horizontal Scaling: Media servers can be scaled horizontally to handle more concurrent streams.
- Load Balancing: Distribute the load among multiple media servers to ensure even resource utilization.
Key Algorithms/Data Structures:
- WebRTC: For peer-to-peer video and audio communication.
- SFU (Selective Forwarding Unit): For routing media streams to multiple participants efficiently.
Meeting Service
Functionality:
- Manages meeting scheduling, participant information, and meeting details.
- Provides APIs for creating, updating, and deleting meetings.
Architecture:
- Meeting Controller: Handles API requests for meeting operations.
- Meeting Manager: Manages meeting state and interactions with the database.
- Notification Manager: Sends notifications related to meetings.
Scalability:
- Database Sharding: Partition the database to handle large volumes of meeting data.
- Caching: Use caching mechanisms (e.g., Redis) to speed up retrieval of frequently accessed data.
Key Algorithms/Data Structures:
- Event Scheduling Algorithm: Efficiently schedule meetings, avoiding conflicts.
- UUIDs: For unique identification of meetings and participants.
Chat Service
Functionality:
- Manages real-time text chat within meetings.
- Supports private and group chats.
Architecture:
- Chat Controller: Handles API requests for sending and receiving messages.
- Message Processor: Processes and stores chat messages.
- Real-time Messaging: Uses WebSockets for real-time message delivery.
Scalability:
- Message Queues: Use message queues (e.g., RabbitMQ) to handle high-throughput message processing.
- Horizontal Scaling: Scale chat servers horizontally to manage increasing load.
Key Algorithms/Data Structures:
- WebSocket Protocol: For real-time communication.
- Pub/Sub Model: For broadcasting messages to multiple recipients.
Trade offs/Tech choices
Real-time Communication vs. Resource Utilization
- Trade-off: Real-time video and audio communication require significant bandwidth and processing power.
- Choice: Use WebRTC for peer-to-peer communication to reduce server load and latency, but provision TURN servers for scenarios where direct peer-to-peer communication is not possible.
Complexity vs. Maintainability
- Trade-off: A more complex system can offer more features and finer control but may be harder to maintain and debug.
- Choice: We chose a microservices architecture, which introduces complexity but significantly improves maintainability and scalability. Each service can be developed, deployed, and scaled independently.
Performance vs. Scalability
- Trade-off: High performance often requires more specialized, high-performance hardware, while scalability favors distributed systems and cloud-based solutions that can grow horizontally.
- Choice: The system is designed for horizontal scaling using cloud infrastructure (e.g., AWS, Azure). This allows us to handle a large number of concurrent users by adding more instances rather than relying on high-performance hardware.
Failure scenarios/bottlenecks
Security Breaches
- Scenario: Unauthorized access or data breaches can compromise user data and system integrity.
- Mitigation:
- Implement end-to-end encryption for all communications.
- Use secure authentication mechanisms (e.g., JWT, OAuth).
- Conduct regular security audits and penetration testing.
Message Queue Overload
- Scenario: High volume of messages can overwhelm the message queue, leading to delays or lost messages.
- Mitigation:
- Use robust message queue systems (e.g., RabbitMQ, Kafka) that support high throughput.
- Implement back-pressure mechanisms to handle overload gracefully.
- Scale message queues horizontally to manage increased load.
Network Bandwidth Constraints
- Scenario: Limited network bandwidth can affect video and audio quality, causing interruptions.
- Mitigation:
- Ensure sufficient bandwidth provisioning based on user capacity estimates.
- Use CDN (Content Delivery Network) for distributing static content and offloading traffic.
- Implement bandwidth throttling and QoS (Quality of Service) policies to prioritize video and audio traffic.
High Latency in Video/Audio Streams
- Scenario: Increased latency can disrupt real-time communication, causing poor user experience.
- Mitigation:
- Use geographically distributed media servers to reduce latency.
- Implement adaptive bitrate streaming to adjust video quality based on network conditions.
- Optimize WebRTC configurations for low-latency performance.
Future improvements
Personal Meeting Room
Feature: Allow users to have a permanent, personalized meeting room URL.
Implementation:
- User Service: Extend user profiles to include a personal meeting room URL.
- Meeting Service: Modify the meeting scheduling logic to recognize and handle personal meeting rooms.
- Database Changes: Add a column to the Users table for storing personal meeting room URLs.
Benefit: Provides users with a consistent and easy-to-remember meeting space for recurring meetings.
Instant Meeting
Feature: Allow users to start a meeting immediately without scheduling.
Implementation:
- Meeting Service: Add an endpoint for creating instant meetings.
- Notification Service: Optionally notify participants immediately via email or push notifications.
Benefit: Enables users to quickly initiate ad-hoc meetings, improving flexibility and responsiveness.
Live Audio Transcription
Feature: Provide real-time transcription of audio during meetings.
Implementation:
- Audio Processing Service: Integrate a third-party transcription service (e.g., Google Cloud Speech-to-Text).
- Web Client: Display live transcriptions to users.
Benefit: Enhances accessibility and allows participants to follow along with spoken content in real time.
AI Call Summary
Feature: Automatically generate a summary of the meeting after it concludes using AI.
Implementation:
- Recording Service: Record the meeting audio.
- AI Analysis Service: Analyze the recording post-meeting to generate a summary.
- Notification Service: Send the summary to participants.
Benefit: Saves time for participants by providing concise meeting summaries, highlighting key points and actions.
Huge Meetings with Thousands of Participants
Feature: Support for large-scale meetings with thousands of participants.
Implementation:
- Scalable Media Servers: Deploy additional media servers to handle large numbers of video streams.
- CDN Integration: Use a Content Delivery Network to distribute the load and ensure low-latency streaming.
- Optimized Broadcasting: Implement a broadcasting mechanism where a single video stream from the presenter is sent to all participants, reducing the load on media servers.
Benefit: Enables the platform to host webinars, town halls, and other large events effectively.