The online chess service should fulfill the following requirements:
Additionally, the service needs to handle game history, user profiles, and chat functionality for players during matches. Robust APIs for frontend and mobile apps should be designed, enabling easy integration.
The system should be designed to support at least 10,000 concurrent games initially. Key components include:
Based on rough estimates, the infrastructure would require:
The APIs will be RESTful for initial requests, with WebSocket endpoints for real-time communication.
POST /api/register: Registers a new user.POST /api/login: Authenticates user credentials.GET /api/matchmake: Initiates matchmaking.POST /api/move: Submits a player's move.GET /api/history: Retrieves a user's game history.WebSocket endpoint for real-time game updates: wss://api.chessservice.com/games/{game_id}.
The database schema should include the following entities:
Relationships:
The architecture consists of the following components:
The flow of requests between components is straightforward:
These components will interact tightly to ensure real-time updates and maintain a responsive user experience.
Several trade-offs should be considered:
Consider these potential failure scenarios:
Future iterations could include: