Algorithm to place the rectangular inside the polygon
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Introduction
Placing a rectangle inside a polygon sounds simple until you ask what "best" means. The problem changes depending on whether the rectangle must be axis-aligned or may rotate, whether you want any feasible placement or the maximum-area placement, and whether the polygon is convex or concave.
Start by Fixing the Problem Statement
The title question is too broad unless you choose a specific version. A practical version is:
"Find a large axis-aligned rectangle completely inside a simple polygon."
That version is easier to reason about than the fully general "largest arbitrary rotated rectangle inside any polygon." The fully general problem needs more advanced geometry and optimization machinery.
For the axis-aligned version, a common engineering approach is:
- generate candidate rectangle positions
- test whether each rectangle is fully inside the polygon
- keep the best feasible rectangle found
This does not guarantee the true optimum unless your candidate set is exhaustive, but it is practical and easy to implement.
Geometry You Need
Two checks matter:
- each rectangle corner must lie inside the polygon
- each rectangle edge must stay inside and not cross polygon edges
For convex polygons, checking corners is often enough. For concave polygons, corner-only checks can fail because an edge of the rectangle may pass through a notch in the polygon even when all four corners lie inside.
That is why a robust implementation needs edge intersection tests too.
A Simple Search Heuristic in Python
The following runnable example uses:
- ray casting for point-in-polygon
- segment intersection tests
- a coarse grid over the polygon bounding box
It searches for a large axis-aligned rectangle. It is a heuristic, not a mathematically perfect optimizer, but it demonstrates the algorithm clearly.
This code is deliberately simple. For small polygons and coarse grids it is fine. For large inputs or high precision, it becomes expensive quickly.
Improving the Search
Once the basic version works, there are several ways to improve it.
First, use candidate x and y coordinates derived from polygon vertices and edge intersections instead of a uniform grid. That reduces wasted search points.
Second, use binary search on width or height once a feasible anchor is found. That can replace many brute-force rectangle checks.
Third, separate the convex and concave cases. Convex polygons support stronger geometric shortcuts, while concave polygons need more careful feasibility checks.
If rotation is allowed, the problem becomes richer. A practical strategy there is:
- sample a set of candidate rotation angles
- rotate the polygon oppositely
- solve the axis-aligned problem in the rotated frame
That still remains approximate, but it is often good enough for engineering tasks.
Common Pitfalls
The biggest mistake is checking only the rectangle corners for a concave polygon. That can accept rectangles whose edges cross outside the polygon boundary.
Another issue is pretending a coarse grid gives the exact optimum. It only gives the best rectangle among the positions you sampled.
Degenerate cases also matter. Rectangles touching the boundary, polygons with collinear edges, and floating-point precision can all affect feasibility tests.
Finally, always specify whether the rectangle may rotate. Without that detail, two people can solve different problems and both claim to be correct.
Summary
- Rectangle placement inside a polygon must be defined precisely before choosing an algorithm.
- For axis-aligned rectangles, a candidate-search plus feasibility-test approach is practical.
- Concave polygons require more than corner checks; edge intersection tests matter.
- Coarse grid search is easy to implement but only approximate.
- Allowing rotation turns the problem into a harder optimization task.

