gRPC cpp async server vs sync server
System Design practice on Codemia
Work through 120+ system design problems with detailed solutions, from rate limiters to multi-region storage.
Introduction
gRPC (Google Remote Procedure Call) is an open-source framework developed by Google that employs HTTP/2 for transport, Protocol Buffers as the interface description language, and provides features such as authentication, load balancing, and more. It enables applications to efficiently communicate within and across data centers. In C++, gRPC supports both synchronous and asynchronous server implementations. Understanding the differences between these two modes is crucial for developers optimizing their backend services.
Synchronous vs Asynchronous gRPC Servers
Synchronous and asynchronous servers differ mainly in how they handle incoming requests and manage threads.
Synchronous Server
In a synchronous gRPC server, each request is handled by a dedicated thread. This means that for every incoming request, the server spawns or assigns a thread to process it, perform the necessary computations, send a response, and then terminate.
Advantages
- Simplicity: Easier to implement and understand, ideal for simple services.
- Predictable Execution Model: With one thread per RPC, resource usage and execution flow are straightforward to predict.
Disadvantages
- Scalability: The synchronous model may not scale well under high load because each connection utilizes a separate thread. This can quickly exhaust the system's resources.
- Blocking I/O: Even when waiting for external resources, such as database access, a thread remains occupied.
Example
- Scalability: More suitable for high-load scenarios as it efficiently handles a large number of concurrent requests using fewer threads.
- Non-blocking: Employs non-blocking operations, which means threads are not unnecessarily occupied.
- Complexity: More complex to implement and understand due to the need to manage state across asynchronous handlers.
- Debugging and Maintenance: The complexity can make debugging and maintaining the server more challenging.
- Synchronous Servers: Suitable for lightweight services or applications where ease of implementation and predictable behavior outweigh the need for high scalability.
- Asynchronous Servers: Ideal for large-scale applications that require efficient resource utilization to handle a massive number of concurrent requests, such as microservices architectures or real-time data processing.
Related reading
- gRPC streaming inter instance communication
- GWT-RPC vs HTTP Call - which is better?
- HAProxy to use DNS from operating system?
- Hashicorp vault - Client sent an HTTP request to an HTTPS server - Readiness Probes
- Guards and demand
- GZIP Compression on static Amazon S3 files
- Guidelines of when to use locking
- Handle cancellation of async method

System Design Fundamentals
Build a strong foundation in designing scalable, reliable distributed systems.
View the courseTrack what you have practised
A free account saves your progress, solutions and study plan across every problem on Codemia.
System Design practice on Codemia
Work through 120+ system design problems with detailed solutions, from rate limiters to multi-region storage.