How big should a UIBarButtonItem image be?
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Overview
When developing iOS applications, providing a visually consistent and user-friendly interface is crucial. Among the various UI components, `UIBarButtonItem` is commonly used in navigation and toolbar components. A common question for developers is: "How big should the image be for a `UIBarButtonItem`?". This article aims to address this question with technical details, including resolutions, rendering modes, and best practices.
Image Dimensions and Resolutions
Standard Sizes
Apple recommends specific image sizes for different `UIBarButtonItem` types:
- Toolbar Icons:
- Standard: 22x22 points (44x44 pixels for @2x and 66x66 pixels for @3x)
- Navigation Bar Icons:
- Standard: 24x24 points (48x48 pixels for @2x and 72x72 pixels for @3x)
The dimensions above are given in points, which is a resolution-independent measurement. iOS automatically scales these based on the device's pixel density.
Understanding Point vs. Pixel
Points are a more precise way of defining sizes in iOS, as they automatically adapt to different screen densities. Here's how it breaks down:
- @1x: 1 point = 1 pixel
- @2x: 1 point = 2x2 pixels or 4 pixels
- @3x: 1 point = 3x3 pixels or 9 pixels
Using the correct size ensures that your images display sharply without distortion on devices with different screen resolutions.
Rendering Modes
Template vs. Original
`UIBarButtonItem` typically uses the `UIImage` class to handle image rendering modes. There are two main rendering modes:
- UIImageRenderingModeAlwaysTemplate:
- The image is rendered as a template image, meaning its color is ignored, and it inherits the tint color of the `UIBarButtonItem`.
- UIImageRenderingModeAlwaysOriginal:
- The image is drawn with its original colors, without any color modification.
Using a template rendering mode is generally recommended for button images, aligning with the app's theme and ensuring consistent appearance across different UI elements.
Implementation Example
Here's a Swift snippet demonstrating how to create a `UIBarButtonItem` with a custom image:
- Avoid Over-detailed Icons: Given the small size of `UIBarButtonItem` images, maintaining simplicity is key. Complex details may not be clear at smaller sizes.
- Use Vector Graphics: Whenever possible, use vector graphics (such as PDF format) to easily adapt to different sizes and resolutions.
- Maintain Equal Margins: Ensure that your images are visually centered, maintaining equal spacing from the button edges.
- Test Across Devices: Ensure your images appear accurately across different devices, especially with varying screen sizes and pixel densities.
Related reading
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Step through 300+ coding interview problems with animated visualisers that show the data structure changing as the code runs. The Blind 75 are free.