When should you use a class vs a struct in C++?
Master System Design with Codemia
Enhance your system design skills with over 120 practice problems, detailed solutions, and hands-on exercises.
In C++, both classes and structs are user-defined data types that traditionally serve the purpose of aggregating data and behavior into a single entity. While they are fundamentally similar in how they are used, there are semantic differences and conventions that guide when to use one over the other. This knowledge is crucial for writing clear, effective, and maintainable C++ code.
Basic Differences: Syntax and Access Modifiers
The most immediate difference between a class and a struct in C++ lies in the default access level and inheritance type. For classes, the default access is private, while for structs, it is public. This difference influences how other parts of the code (or other types) interact with the data and functionality encapsulated within the class or struct.
Semantic Usage
1. Use of Struct:
A struct should be primarily used for passive structures with public access that hold data but do not require substantial methods or functions. They are best suited for data entities where manipulation of the data is transparent and straightforward, without the complexities of behavior that classes might encapsulate.
Example:
2. Use of Class:
A class is ideal for active entities that encapsulate both data and behaviors, with greater emphasis on the complexities of these behaviors and the need for abstraction and encapsulation. Classes are suitable for when access control is necessary, or when leveraging features like inheritance and polymorphism.
Example:
Performance Considerations
Both structs and classes are treated the same way by the C++ compiler, so there is no inherent performance benefit to using one over the other. The choice between using a struct or a class should be based on design considerations rather than performance.
Inheritance and Polymorphism
Both structs and classes can use inheritance and polymorphism in C++. The key difference is the default access and inheritance types, as previously mentioned. Structures can be more transparent in cases of simple inheritance hierarchies used primarily for aggregating data.
Summary Table
| Feature | Class | Struct |
| Default Access | Private | Public |
| Usage | Behaviors + Data | Mostly Data |
| Inheritance | Private by default | Public by default |
| Constructors | Yes | Yes |
| Destructors | Yes | Yes |
| Member Functions | Usually numerous | Few, if any |
| Examples | Complex data structures | Simple data holders/POD objects |
Subtopics: Constructors and Member Functions
While both classes and structs can have constructors and other member functions, it is more common to see complex constructor logic and numerous member functions in classes due to the emphasis on behavior rather than just data.
Conclusion
Choosing between a class and a struct in C++ should be guided by the principles of encapsulation and intended usage: use structs for simple data entities and use classes for entities that require robust behavior and encapsulation. This approach not only keeps the code logical and organized but also takes advantage of the semantic strengths of each construct.

